

This should be your final objective on your way to platinum. The story itself is pretty difficult in the final parts and the grinding will take you around 20-30 hours to finish all of the trophies this mode has to offer. You can get attacked by random enemy encounters when traveling around the map. You travel around the map either by following the line made by the game, or you use the travel function to reach missions located farther away. It contains a story, as well as Side Mission which will unlock on the world map. You will spend most of the time in this mode. Compared to other fighting games this is a rather human task. You basically have to win only 10 games and play only 50 games in total. Online isn’t super grindy this time around. You will have to beat the Arcade Mode with a Gold Rating as well as beat it on Very Hard difficulty. In the Arcade Mode you will have to unlock 2 trophies, which you shouldn’t really combine. Those are very easy and will give you a chance to try out every character in the game, which will help you finding the character you want to end up playing for the rest of the game. You should start your journey with the Story Mode and Character Stories. I would recommend some time in training mode even if it isn’t required for the trophy. Like in every fighting game you should take some time to figure out how the game works. See more info in the trophy description for this particular trophy. Those perks vary and can be either easy or make the opponents barely beatable. In this Mission you will have to fight the characters of other online players which will receive certain perks to make your life hard. Another task in this mode is finishing 30 Astral Fissure Sealing Missions, which sounds easy but isn’t at all. He will start blocking and punishing your moves more frequently and his combos guarantee to deplet at least a third of your health. They also adapt to your strategy, you might find success with spaming the same move over and over again in the first or second round of the fights, but especially Groh will adapt. Those guys can deal ridiculous amount of damage and tend to read your inputs. 2 Enemies in particular (Level 55 Azwel and Level 60 Groh) are stupidly hard to defeat, even if you are familiar with fighting games. The reason for the rather high difficulty is Libra of Soul mode. You can also create your own character either by starting from the scrap or by using the existing models from the characters in the game and giving them your own personal tweek.Įxplaining the difficulty: Before starting the guide I want you to take a moment and read why I rate the difficulty as high as it is. From huge swords, whips, katanas, tonfas to more obscure weapons like nunchakus or a circle-shaped sword, you will find a weapon which suits you. The game is known for its weapon based combat, which makes it different to other 3d fighting games on the market. You can win either by knocking out your opponent or knocking him out of the stage and winning by a Ring Out.
#Soulcalibur vi website series#
Even Geralt from the Witcher series is a part of the roster this time around as a guest character, after Star Wars Characters and Ezio Auditore da Firenze in earlier games. Many fan-favourites have returned as well as some new characters. If you want to see more, you can check out the reveal of Tira, and the Libra of Soul story mode, that lets you create your own fighter.Welcome to the Soulcalibur VI Trophy Guide! After many years the series is back and it is back to its roots. Looks like it’s time for the fans of the franchise to support it. Sometimes there may be less fabric and as a result, the character may be sexier, but we’re not trying to make the game focused on sexy characters.” When we decide on the costumes, we always think about how best they can represent the characters. “However, it’s not like we’re trying to make the characters sexy. That being said, he also explained that they didn’t go out of their way to design sexy characters. “Since the SoulCalibur brand is facing a crisis, we have nothing to lose, so we just decided to do what we want to do.” The development team decided to stick with what they wanted to do since they have nothing to lose. Okubo-san mentioned that the crisis the brand is facing played a role in that as well.

Later in the interview, I asked whether the development team had any doubt in retaining the level of fanservice that was included in previous games, and that has apparently been fully preserved in S oulCalibur VI. “We don’t want to blackmail the users by saying that it could be the last one, but as it is, yes.”
